Missions
Pctf: Pro Capture the Flag. The flag when dropped
cannot be returned to base when collision with it. This was the flag only
goes back when time runs out. The objective is to get the enemy flag to
your flag stand not flag. The flag is also a lot heavier.
Safety: You must get a certain weak player to a
designated area. The other team is either doing the same or is killing
your player. The weak player has few or no guns and ammo.
Find and Retrieve: One team must retreive certain
items from the other team. Important papers, hostages, and so on.
Team DM: All out battle of teams.
Scenario: Not an all out action fighting mission.
You must succeed in completing submissions, complete certain requirments
and fight throughout the mission to sustain you missions survival
Player
Blood: When you are shot you will start to bleed...
To stop the bleeding you must crouch. Running may increase the bleeding,
but very little.
Regeneration: Players will regenerate if crouching
for VERY long period of time and only recieve a little health.
Limp: Players may be injured in the legs and not
be able to move as fast as in the past. Crouching for period of time or
waiting for a longer time may cause it to heal. Running on the leg will
not help at all.
Surrender: Players can surrender and be captured.
Classes
Scout: Very fast unit, but lightly armored. Holds few
and basic weapons. Pilots most air and ground vehicles. Strong Jetpack
Soldier: Basic Unit. Holds soldier weapons. Medium armor
and Medium speed. Medium Jet
Sniper: Light Armored and a little slower than a scout.
Carries 2 weapons
Engineer: Medium armor. Slower than Soldier. Builds Turrets
and can repair Turrets and other items.
Inferno: Soldier Unit, but with Fire instead of Soldier
weapons. Repels some fire damage.
Spy: Weak Armor and Medium Speed. Ability to change color,
but not class look. Able to Sabotage or break into enemy bases and items.
Scientist: Weakest Armor and Medium Speed. Develops Chemicals
to destroy and Antidotes to heal. 1 hand gun.
SAMF Defensive Soldier: Slowest Unit. Armored beyond extent.
Unit has strongest weapons possible and can not Fire from beyond most of
the base.
SAMF Offensive Soldir e: Slow Unit. High Armor. Unit has
high power spray weapons, but moves slow. Most Weapons only fire when player
is not moving. |