::Game Play::


 


Menu

The Story

Game Play

Classes

Equipment

Vehicles

The Team


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Missions

Pctf: Pro Capture the Flag. The flag when dropped cannot be returned to base when collision with it. This was the flag only goes back when time runs out. The objective is to get the enemy flag to your flag stand not flag. The flag is also a lot heavier.

Safety: You must get a certain weak player to a designated area. The other team is either doing the same or is killing your player. The weak player has few or no guns and ammo.

Find and Retrieve: One team must retreive certain items from the other team. Important papers, hostages, and so on.

Team DM: All out battle of teams.

Scenario: Not an all out action fighting mission. You must succeed in completing submissions, complete certain requirments and fight throughout the mission to sustain you missions survival



Player

Blood: When you are shot you will start to bleed... To stop the bleeding you must crouch. Running may increase the bleeding, but very little.

Regeneration: Players will regenerate if crouching for VERY long period of time and only recieve a little health.

Limp: Players may be injured in the legs and not be able to move as fast as in the past. Crouching for period of time or waiting for a longer time may cause it to heal. Running on the leg will not help at all.

Surrender: Players can surrender and be captured.

Classes

Scout: Very fast unit, but lightly armored. Holds few and basic weapons. Pilots most air and ground vehicles. Strong Jetpack

Soldier: Basic Unit. Holds soldier weapons. Medium armor and Medium speed. Medium Jet

Sniper: Light Armored and a little slower than a scout. Carries 2 weapons

Engineer: Medium armor. Slower than Soldier. Builds Turrets and can repair Turrets and other items.

Inferno: Soldier Unit, but with Fire instead of Soldier weapons. Repels some fire damage.

Spy: Weak Armor and Medium Speed. Ability to change color, but not class look. Able to Sabotage or break into enemy bases and items.

Scientist: Weakest Armor and Medium Speed. Develops Chemicals to destroy and Antidotes to heal. 1 hand gun.

SAMF Defensive Soldier: Slowest Unit. Armored beyond extent. Unit has strongest weapons possible and can not Fire from beyond most of the base.

SAMF Offensive Soldir e: Slow Unit. High Armor. Unit has high power spray weapons, but moves slow. Most Weapons only fire when player is not moving.